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OSCAR JAVIERRE PAYÀ I am composer, producer, vintage synths, samplers and rhythm machines lover and collector, audio designer, pianist and a recalcitrant hardcore gammer. My bond with music is strong, historic and genetic, so I have come from a family of Jazz musicians and I have been listening and playing music as long as I can remember. I have been professionally working on music, within different proposals oriented to different purposes, since about twelve years ago. I have created several projects, usually based on underground electronics, such as Splatterpunk, an old-school EBM and Industrial one conceptually relied on Cyberpunk. And most recently ORYX 9, a cosmic Techno proposal near to the Detroitian heritage, deeply inspired by the seventies psychedelic Sci-Fi in the very vein of Druillet or Moebius and conceptually based on an own fantastic imaginarium. All stuff has been published in different worldwide labels in vinyl, CD, tape and file (links with details below). Furthermore, I have been working for many years as vinyl DJ, playing different styles such as Detroit and Birmingham Techno, Chicago Acid House, Synth Wave, Synth Pop, Electroclash, Old School Electro, Dub, Indie, Shoegaze, Krautrock... and so on. My link with video games is also historic: from the arcades of my eighties childhood to my current PC gaming, without forgetting my Nintendo Gameboy, Gameboy Advance, SuperNintendo, Nintendo 64, SEGA Dreamcast, Sony PS1, Sony PS2, Nintendo GameCube, Nintendo DS and Xbox 360. All of them still being operational and ready to play, whenever. Pac-Man, Space Invaders, Ave Fenix, Monkey Island, Doom (1993), Flash Back, Wonder Boy, Super Mario, Contra, Resident Evil, Wipe Out 2097 and 3, Final Fantasy VII, Oddworld: Abe's Oddyssee, Sasume! Taissen Puzzle Dama, Perfect Dark, F-Zero, Super Mario 64, Resident Evil 4, Killer 7, Eternal Darkness, Ikaruga, Super Smash Bros and S.S.B. Melee, Mario Kart 64 and Double Dash, Tekken 2, 3 and 5, Zelda Ocarina Of Time and Windwaker, The Last Of Us (with a loaned PS3), Elder Scrolls Oblivion and Skyrim, Fallout 3 and 4, Rage, Halo Reach, Halo 3 and 4, Brutal Legend, Darksiders and Darksiders 2, Destiny, Deus Ex Mankind Revolution and Mankind Divided, Destiny, Doom (2016), Alien Isolation... and a big etcetera. The whole list, just like in the case of any game's lover, would be everlasting. My current artistic proposal is inevitably logic: mixing up both philias troughout the scoring of video games. This is a sample of what can I do with my skills and gear for any deveolpement team. I have took some games, I turned off the original music volume leaving on the Fxs, and I have added my own alternate soundtrack. There are songs, stingers, transitions, and so on, all well specified in every video, as well as different kinds of sequencing structures: horizontal, vertical even serendipitous if I have saw the game itself needed it. In the same way, there are different musical styles depending on the game's enviorement and personality. I truly love videogaming, thus I don't mind if it is an AAA proposal or an Indie work, no matter what sort of genere, style, budget or colour the game would has, it will be attractive and inspirational for me to working on and... to play! I want to stress that all of these cases are merely exemples. I mean that all of that stuff are based on finalized projects with a crystal clear personality and shape but, that I am searching for, is to build a concrete idea starting from zero, working side by side with the developement team to create an one of a kind world. That may be, in any case, the game's primary goal and music can be a powerful allied to achieve it. Currently, I am learning Wwise and Fmod, as well as PureData and other musical implementation languages in order to facilitate the developement team workflow becoming virtually self-sufficient to cover the game's music sphere. In fact, deppending on the profile and dimenssion of the game, I can also create the sound FXs covering the whole audio of the project. In conclusion, if you have a developement team and you are looking for a customized score for your idea, if you want something unique, distinctive and far-off from impersonal and dispassionate ready-cooked tunes, or simply you want to have an exchange of views, don’t hestitate to contact to me. I truly love this so all sort of communication, feedback, opinion or suggestion will be highly appreciated. -- GAME DATA RESIDENT EVIL 7 Game developer: Capcom Game publisher: Capcom Year: 2017 -- UNOFFICIAL ATERNATE TRACKLIST First track (Opening Theme) (from 1:11 min to 1:45 min) «Ghoulish» . Atmospheric tracks «Grim» . Third track (from 16:06 min to 16:23) «Macabre» . Closing credits track «Grim (Outro Remix)» -- All tracks written, produced and mixed by Oscar Javierre Payà at the Atomic Lair